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Mugen goku revival of f base
Mugen goku revival of f base













  1. #MUGEN GOKU REVIVAL OF F BASE PLUS#
  2. #MUGEN GOKU REVIVAL OF F BASE SERIES#

"Characters" refers to characters who are fully playable within the source game, while "Style Characters" refers to characters who are not fully playable within EB but use a sprite-style similar to EB in Mugen. Please give feedback and point me to any characters that I miss. I figure I'll create an Extreme Butoden collection while the number of characters is still low. However, there are supers that you can DHC into Super Spirit Bomb for it to connect or combos to set it up.My first collection. Outside of fully charged 214S and a very specific combo, there aren't any options for Goku to combo into Super Spirit Bomb.

  • 1 Char - 236L+M > 5L > 5S > 5H > 5M > 2L > 2M > 2S > L+M (1) > H+S (if you want to spend the bar, otherwise L+M)įor other routes (corner only, side switch, etc.) this is the doc containing all of them:.
  • 2 Chars - 236L+M > 5L > 5S > 5H > 5M > 2S > L+M (1) > H+S (if you want to spend the bar, otherwise L+M).
  • #MUGEN GOKU REVIVAL OF F BASE SERIES#

    Kaioken followups scale if they're used more than once, so the ideal series for each level is as follows: The first hit of the L+M ender cancels into the H+S ender, and the H+S ender does more damage and knocks down.

    #MUGEN GOKU REVIVAL OF F BASE PLUS#

  • with only Goku alive, you can use 7 Kaioken followups and the L+M ender, plus the H+S ender for a bar.
  • The first hit of the L+M ender cancels into the H+S ender.
  • with two characters alive, you can use 5 Kaioken followups and the L+M ender, plus the H+S ender for a bar.
  • with all three characters alive, you can use 3 Kaioken followups and the L+M ender.
  • The Kaioken super changes with the amount of characters you have left. Use this anywhere you can't get a sliding knockdown. Spirit bomb conversion thanks to new airdash cancels.Īutocombo loops. Works on opponents who are close to the ground. Held Vanish > j.S > airdash j.M > j.S ▷ 5L.

    mugen goku revival of f base

    Goku Base's corner combos are limited as most of them don't end in sliding knockdown without spending meter or are extremely difficult. Damage values from 5L (whiff) > 5LLĥH > *2 > 2SSSĢM > SD > dlj.M > dlj.S > land > 5L > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL > land > 2M > 214L > microdash > 5L > 5LL > 5LLL > 236S > 236L+Mĭoes about 5500-6000 dmg depending on the starter. Damage values from 5L (whiff) > 5LL.ĥL > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL ▷ 2M > 214L > dash 2M > 5H > SD > airdash j.LS ▷ > 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL Simple corner combo, though it doesn't get SKD.

  • With Kaioken x20, in the corner, you can swap the final 2S for a 5H for additional damageĥL > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL ▷ 2M > 214L > microdash> 5L > 5LL > 5LLL > SD > j.LL > dj.c > j.LLS > 236S.
  • Kaioken 5S is easier to combo into than 5L, use 5S after 2SSS ▷ 236L or any combo that doesn't end with a sliding knockdown.
  • Kaioken x20 combos damage values are based off of limit break combos.
  • Basic j.DR works too.Ģ14H ▷ 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL

    mugen goku revival of f base mugen goku revival of f base

    vanish > slightly delay j.236L (whiff), j.LLL Squeeze more damage before vanish extensions. Deep dash 5L for cross under side-switch. vanish, dash 5L > 5LL > 5LLL > SD > j.LL2H > djc > j.LLL Can also cancel into 214S to charge spirit bomb. Cancel 2SSS into shoulder to squeeze more damage before supers.

    mugen goku revival of f base

    No sliding knockdown.ĭownwards beam gives Goku a knockdown. No sliding knockdown.ĥH > delay SD > airdash j.L > delay j.S ▷ microdash 5L > 5LL > 5LLL > SD > j.ML2H > djc > j.LLLĥH rejump specific for Base Goku. Use air combo for DR/2H confirms.ĥH > delay SD > airdash > airdash j.M ▷ dash jump > j.LL2H > djc > j.LLL 2M > 5M > jc > j.MLL2H > SD > j.MLL2H > djc > j.LLLīasic midscreen combo.















    Mugen goku revival of f base